CON Undergraduate Simulation Hours: Difference between revisions

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<p style="margin-bottom:15px;max-width:70em !important;">'''Mixed Simulation (multimodality simulation, mixed methods simulation Hybrid Simulation):''' The use of a variety of different types of simulation simultaneously as part procedure, spanning a range of technique ranging from individual skill training to group and multidisciplinary training.</p>
<p style="margin-bottom:15px;max-width:70em !important;">'''Mixed Simulation (multimodality simulation, mixed methods simulation Hybrid Simulation):''' The use of a variety of different types of simulation simultaneously as part procedure, spanning a range of technique ranging from individual skill training to group and multidisciplinary training.</p>
<p style="margin-bottom:15px;max-width:70em !important;">'''Standardized patient (SP):'''  Individuals who are trained to portray a patient with a specific condition in a realistic, standardized, and repeatable way. Used for teaching and assessment of learners included, but not limited to consultation, physical examination, and other clinical skills in simulations.  Feedback can be provided by SPs for evaluation.</p>
<p style="margin-bottom:15px;max-width:70em !important;">'''Standardized patient (SP):'''  Individuals who are trained to portray a patient with a specific condition in a realistic, standardized, and repeatable way. Used for teaching and assessment of learners included, but not limited to consultation, physical examination, and other clinical skills in simulations.  Feedback can be provided by SPs for evaluation.</p>
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<p style="margin-bottom:15px;max-width:70em !important;">Virtual Reality: Virtual reality (VR) refers to a computer-generated, three-dimensional virtual environment that users can interact with, typically accessed via a computer that is capable of projecting 3D information via a display, which can be isolated screens or a wearable display, e.g., a head-mounted display (HMD), along with user identification sensors. VR can mainly be divided into two categories: non-immersive, and immersive</p>
====References:====
<ul>
<p style="margin-bottom:15px;max-width:70em !important;">Breymier, T. L,Rutherford-Hemming, T., Horsley, T. L., Atz, T. Smtih, L. G., Badowsi,D., & Connor, K. (2015). Substitution of clinical experience with simulation in prelicensure nursing programs: A national survey in the United States.  Clinical simulation in Nursing, 11(11), 472-478.  http://dx.doi.org/10.1016/j.ecns.2015.09.004</p>
    <li style="margin-bottom:10px;">Non-immersive VR utilizes a combination of screens surrounding the user to present
<p style="margin-bottom:15px;max-width:70em !important;">INACSL Standards Committee (2016). INACSL standards of best practice:  SimulationSM Simulation glossary.  Clinical Simulation in Nursing, 12(S), S39-S47.  http://dx.doi.org/10.1016/j.ecns.2016.09.012</p>
virtual information. A typical example of this is driving or flight simulations in which the
<p style="margin-bottom:15px;max-width:70em !important;">Palaganas, J. C., Maxworthy, J. C., Epps, C. A., & Mancini, M. E. (Eds.). (2015). Defining Excellence in Simulation Programs. Philadelphia, PA: Wolters Kluwer.</p>
user sits in a chair with multiple screens around them, giving them the feeling of being in
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the cockpit or driver’s seat without being fully immersed.</li>
    <li>Immersive VR refers to using a wearable display, e.g., a head-mounted display (HMD) to
track a user’s movement and present the VR information based on the position of users,  
which allows them to experience 360 degrees of the virtual environment”</li>
</ul>